Game notes
Gold March, from the first gold pile to the enemy statue
1 min read
Train units, mine gold, and break the statue. What the early stages of Gold March are asking you to learn.
Gold March is a small campaign of battles. You mine gold, spend it on units, and push until the enemy statue breaks. There are ten stages, and the first ones exist to teach the economy before the fights get crowded.
The controls sit under the game: 1 through 4 train units, A attacks, D defends, R retreats. You can play the whole first stage with only two of those keys if you learn which unit pays for itself.
Gold first
An empty attack is how stages stall. Harvesters have to be working before you fill the lane with fighters. If your gold number is flat, you are looking at the wrong end of the field.
Defend when a wave is already on your statue. Attack when you have a group, not a single fighter. Retreat is not a loss. It is how you keep a unit alive long enough to matter.
Why the statue matters
The stage ends when a statue falls. Yours or theirs. Everything else, the gold, the unit mix, the little retreats, is in service of that. If you are winning fights and the enemy statue is untouched, you are skirmishing. Point the next group at the statue and keep the harvesters alive behind them.
